Monday, February 15, 2010

What ya gonna play?

GHOSTBUSTERS!

Whoops, sorry, got a little carried away there. But what can I say? When you are talking about the Ghostbusters, you can't help but get excited. From the very first moment a Ghostbusters themed game was announced in 2006, I was curious. Partially because, hey, it's the freaking Ghostbusters, and partially because - who has seen or heard anything about the Ghostbusters in the past decade (or more)? This could definitely be interesting.

And then it starts: the inevitable development nightmare. Not having licensing rights. Changing developers. Even losing their publisher due to the Acitivision/Blizzard merge. Things were really starting to look bad. But then Atari comes out of nowhere and actually picks up the game to publish (to be published alongside the blu-ray releases) - finally, an end was in sight. But could new developer Terminal Reality overcome the standard "terrible movie tie in" problems, or would be become a quick cash in on a dated franchise? Well that's what we're all here for, right?

It helps tremendously that the game not only got script help from Aykroyd and Ramis, but voice help from what is essentially the entire cast from the original movies. It really helps to immediately grab you and pull you in when you walk up as "the rookie" only to hear the very familiar voices of Dr. Venkman, Ray, Egon and Winston cracking jokes and blabbering on in techno-jargon like it was 1984 all over again. (Fun fact: I wasn't even alive when the first movie came out)

The plot is nothing fancy or far-fetched (for a story about paranormal activity, anyway), but it gets the job done. What really makes it great is the comedy and the voice acting - extremely top notch with plenty of laugh out loud moments and great Ghostbuster in jokes and references. Granted I liked the movies so liking the game is only natural considering how much of the original cast is involved, but being the 5th member of the team as they romp around town destroying everything in sight is definitely something to experience.

There are a few awkward points, though. Terminal Reality (or perhaps Aykroyd and Ramis) try their best to include just about any and every possible reference that they can from the movies; and while many of them work out quite well, a few feel rather forced. The Stay Puft marshmallow man, for instance, is a great icon from the first movie but really feels out of place in the game, especially since the humor of the 'big reveal' from the first movie is completely gone. A giant man made of marshmallow just isn't as funny when you expect him, I guess (and you do, since he displayed so predominately on the box).While the fan service is appreciated, it feels a little lame to have something so fondly remembered from the movies be shoe-horned in just for the sake of it.

Gameplay wise, the game is decent but honestly nothing to write home about. Wrangling ghosts is fun at first but the method used and control scheme is finicky enough that it often becomes more frustrating than anything else. You will often accidentally cross streams with your rather brain-dead AI teammates, frequently will lose track of ghosts or simply be unable to keep them down in a trap properly, and good luck even trying to think about not doing crazy amounts of collateral damage to whatever room you just stepped into. It's good enough that it gets you by and entertains you between jokes and gags, but on the higher difficulties it just begins to pile on the aggravation in droves. The complete lack of precision, occasionally misread controller inputs and overall lack of well thought out gameplay design do not complement each other well in this game, that is certian.

Which is probably OK considering the game's length - playing on an easy difficulty with no real interest in exploring, achievements or 'taking in the scenery' and you are sure to be in and out of the game in 8-10 hours. There is plenty to keep you coming back though - harder difficulties, tons of secrets and collectibles and even a multiplayer mode, which unfortunately does not work split screen and only works on Xbox Live (boo!). Achievements will give you more challenges to shoot for, like doing very little damage over a single playthrough or completing tasks in the multiplayer "campaigns". You may not get 100+ hours of entertainment out of it, but it's engaging enough to be worth some investment without being dragged out to the point of wearing out it's welcome. Which is good enough for me - no way I would have had the patience to play through that if it were tied down with an extra 10-15 hours of busywork to try and make it seem like a better 'entertainment investment'. It does exactly what it sets out to do, does it marginally well and rather quickly, and doesn't ask for any more of you than that. I think that's reasonable enough to ask for, don't you?

I wish I could speak for multiplayer, but as I picked up the game very late and know very few other people who actually still have copies of the game (and still want to play it), I was unable to really give it a fair test. Thems' the breaks when you don't have split screen co-op, people.

Graphically the game is not going to really blow you away, especially if you've seen any decently created "next gen" games (can we start calling them "current gen" yet?), but I can say that the work done behind the faces and characters really paid off in helping to sell the Ghostbusters feel. Sure, you can tell they aren't real people, but they are convincing enough facsimiles that it almost starts to feel natural to hear them talking by the end of the game.

As you can see, the game is far more 'mediocre' than most of the big blockbusters out there, but for whatever reason being a Ghostbusters game was enough to really pull me over the edge and have lots of fun with it. I also have every intention of going back and collecting some of the other artifacts and water fountains for achievements, although I'm not sure I can bring myself to play through the entire game again on Professional difficulty. Overall I would suggest it to anyone who may have been a fan of the movies as you will certainly get your monies worth of enjoyment from it (especially at going prices), but if you didn't like them or really only have a passing interest the gameplay probably won't hold itself up alone for more than a few hours at best. And honestly, I wouldn't blame you if you told me you were too busy playing Mass Effect 2 or Bioshock 2 instead. Because - at least in the case of the former - that's exactly what I'm doing.

Speaking of - were you here looking for a review of Mass Effect 2? Well good luck, I'm already 30 hours into the game and probably not even half way to finishing, which is nothing compared to the 2 play throughs it would take to really get a good idea of what the game is really like. Until then, why not relive a blast from the past and check out my Mass Effect 1 review? You should really be playing that if you haven't already. Otherwise, you'll be completely lost. More of a shooter fan? Why not read through my review of the first Bioshock.